go-cache is an in-memory key:value store/cache similar to memcached that is suitable for applications running on a single machine. Its major advantage is that, being essentially a thread-safe map[string]interface{} with expiration times, it doesn't need to serialize or transmit its contents over the network. Any object can be stored, for a given duration or forever, and the cache can be safely used by multiple goroutines. Although go-cache isn't meant to be used as a persistent datastore, the entire cache may be saved to and loaded from a file (or any io.Reader/Writer) to recover from downtime quickly. == Installation go get github.com/pmylund/go-cache == Usage import "github.com/pmylund/go-cache" // Create a cache with a default expiration time of 5 minutes, and which // purges expired items every 30 seconds c := cache.New(5*time.Minute, 30*time.Second) // Set the value of the key "foo" to "bar", with the default expiration time c.Set("foo", "bar", 0) // Set the value of the key "baz" to 42, with no expiration time // (the item won't be removed until it is re-set, or removed using // c.Delete("baz") c.Set("baz", 42, -1) // Get the string associated with the key "foo" from the cache foo, found := c.Get("foo") if found { fmt.Println(foo) } // Since Go is statically typed, and cache values can be anything, type // assertion is needed when values are being passed to functions that don't // take arbitrary types, (i.e. interface{}). The simplest way to do this for // values which will only be used once--e.g. for passing to another // function--is: foo, found := c.Get("foo") if found { MyFunction(foo.(string)) } // This gets tedious if the value is used several times in the same function. // You might do either of the following instead: if x, found := c.Get("foo"); found { foo := x.(string) ... } // or var foo string if x, found := c.Get("foo"); found { foo = x.(string) } ... // foo can then be passed around freely as a string // Want performance? Store pointers! c.Set("foo", &MyStruct, 0) if x, found := c.Get("foo"); found { foo := x.(*MyStruct) ... } // If you store a reference type like a pointer, slice, map or channel, you // do not need to run Set if you modify the underlying data. The cached // reference points to the same memory, so if you modify a struct whose // pointer you've stored in the cache, retrieving that pointer with Get will // point you to the same data: foo := &MyStruct{Num: 1} c.Set("foo", foo, 0) ... x, _ := c.Get("foo") foo := x.(*MyStruct) fmt.Println(foo.Num) ... foo.Num++ ... x, _ := c.Get("foo") foo := x.(*MyStruct) foo.Println(foo.Num) // will print: 1 2 == Reference func New(de, ci time.Duration) *Cache Return a new cache with a given default expiration duration and cleanup interval. If the expiration duration is less than 1, the items in the cache never expire (by default), and must be deleted manually. If the cleanup interval is less than one, expired items are not deleted from the cache before their next lookup or before calling DeleteExpired. func (c *Cache) Set(k string, x interface{}, d time.Duration) Add an item to the cache, replacing any existing item. If the duration is 0, the cache's default expiration time is used. If it is -1, the item never expires. func (c *Cache) Add(k string, x interface{}, d time.Duration) error Add an item to the cache only if an item doesn't already exist for the given key, or if the existing item has expired. Returns an error if not. func (c *Cache) Replace(k string, x interface{}, d time.Duration) error Set a new value for the cache key only if it already exists. Returns an error if it does not. func (c *Cache) Get(k string) (interface{}, bool) Get an item from the cache. Returns the item or nil, and a bool indicating whether the key was found. func (c *Cache) Increment(k string, n int64) error Increment an item of type int, int8, int16, int32, int64, uintptr, uint, uint8, uint32, or uint64, float32 or float64 by n. Returns an error if the item's value is not an integer, if it was not found, or if it is not possible to increment it by n. To retrieve the incremented value, use one of the specialized methods, e.g. IncrementInt64. func (c *Cache) IncrementFloat(k string, n float64) error Increment an item of type float32 or float64 by n. Returns an error if the item's value is not floating point, if it was not found, or if it is not possible to increment it by n. func (c *Cache) IncrementInt(k string, n int) (int, error) func (c *Cache) IncrementInt8(k string, n int8) (int8, error) func (c *Cache) IncrementInt16(k string, n int16) (int16, error) func (c *Cache) IncrementInt32(k string, n int32) (int32, error) func (c *Cache) IncrementInt64(k string, n int64) (int64, error) func (c *Cache) IncrementUint(k string, n uint) (uint, error) func (c *Cache) IncrementUint8(k string, n uint8) (uint8, error) func (c *Cache) IncrementUint16(k string, n uint16) (uint16, error) func (c *Cache) IncrementUint32(k string, n uint32) (uint32, error) func (c *Cache) IncrementUint64(k string, n uint64) (uint64, error) func (c *Cache) IncrementFloat32(k string, n float32) (float32, error) func (c *Cache) IncrementFloat64(k string, n float64) (float64, error) Increment an item of the specified type by n. Returns an error if the item's value is not of that type, or if it was not found. If there is no error, the incremented value is returned. func (c *Cache) Decrement(k string, n int64) error Decrement an item of type int, int8, int16, int32, int64, uintptr, uint, uint8, uint32, or uint64, float32 or float64 by n. Returns an error if the item's value is not an integer, if it was not found, or if it is not possible to decrement it by n. func (c *Cache) DecrementFloat(k string, n float64) error Decrement an item of type float32 or float64 by n. Returns an error if the item's value is floating point, if it was not found, or if it is not possible to decrement it by n. func (c *Cache) DecrementInt(k string, n int) (int, error) func (c *Cache) DecrementInt8(k string, n int8) (int8, error) func (c *Cache) DecrementInt16(k string, n int16) (int16, error) func (c *Cache) DecrementInt32(k string, n int32) (int32, error) func (c *Cache) DecrementInt64(k string, n int64) (int64, error) func (c *Cache) DecrementUint(k string, n uint) (uint, error) func (c *Cache) DecrementUintptr(k string, n uintptr) (uintptr, error) func (c *Cache) DecrementUint8(k string, n uint8) (uint8, error) func (c *Cache) DecrementUint16(k string, n uint16) (uint16, error) func (c *Cache) DecrementUint32(k string, n uint32) (uint32, error) func (c *Cache) DecrementUint64(k string, n uint64) (uint64, error) func (c *Cache) DecrementFloat32(k string, n float32) (float32, error) func (c *Cache) DecrementFloat64(k string, n float64) (float64, error) Decrement an item of the specified type by n. Returns an error if the item's value is not of that type, or if it was not found. If there is no error, the decremented value is returned. func (c *Cache) Delete(k string) Delete an item from the cache. Does nothing if the key does not exist in the cache. func (c *Cache) DeleteExpired() Delete all expired items from the cache. func (c *Cache) Flush() Delete all items from the cache. func (c *Cache) Save(w io.Writer) error Write the cache's items (using Gob) to an io.Writer. Returns an error if the serialization fails, e.g. because there are unserializable objects like channels in the cache. func (c *Cache) SaveFile(fname string) error Save the cache's items to the given filename, creating the file if it doesn't exist, and overwriting it if it does. func (c *Cache) Load(r io.Reader) error Add (Gob-serialized) cache items from an io.Reader, excluding any items with keys that already exist in the current cache. func (c *Cache) LoadFile(fname string) error Loads and adds cache items from the given filename, excluding any items with keys that already exist in the current cache.