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Patrick Mylund Nielsen 61ce35d44e LICENSE: Update copyright to 2012-2014 10 years ago
CONTRIBUTORS CONTRIBUTORS: Add Jason Mooberry 10 years ago
LICENSE LICENSE: Update copyright to 2012-2014 10 years ago
README Reference 'go doc' in the README 12 years ago
cache.go Note about needing explicit synchronization if you want to use the returned items map and its cache at the same time 12 years ago
cache_test.go Change the names of the MutexMap benchmarks to RWMutex to clarify the changes to the map benchmarks and the cache itself 12 years ago

README

go-cache is an in-memory key:value store/cache similar to memcached that is
suitable for applications running on a single machine. Its major advantage is
that, being essentially a thread-safe map[string]interface{} with expiration
times, it doesn't need to serialize or transmit its contents over the network.

Any object can be stored, for a given duration or forever, and the cache can be
safely used by multiple goroutines.

Although go-cache isn't meant to be used as a persistent datastore, the entire
cache may be saved to and loaded from a file (or any io.Reader/Writer) to
recover from downtime quickly.

== Installation

go get github.com/pmylund/go-cache

== Usage

import "github.com/pmylund/go-cache"

// Create a cache with a default expiration time of 5 minutes, and which
// purges expired items every 30 seconds
c := cache.New(5*time.Minute, 30*time.Second)

// Set the value of the key "foo" to "bar", with the default expiration time
c.Set("foo", "bar", 0)

// Set the value of the key "baz" to 42, with no expiration time
// (the item won't be removed until it is re-set, or removed using
// c.Delete("baz")
c.Set("baz", 42, -1)

// Get the string associated with the key "foo" from the cache
foo, found := c.Get("foo")
if found {
        fmt.Println(foo)
}

// Since Go is statically typed, and cache values can be anything, type
// assertion is needed when values are being passed to functions that don't
// take arbitrary types, (i.e. interface{}). The simplest way to do this for
// values which will only be used once--e.g. for passing to another
// function--is:
foo, found := c.Get("foo")
if found {
        MyFunction(foo.(string))
}

// This gets tedious if the value is used several times in the same function.
// You might do either of the following instead:
if x, found := c.Get("foo"); found {
        foo := x.(string)
        ...
}
// or
var foo string
if x, found := c.Get("foo"); found {
        foo = x.(string)
}
...
// foo can then be passed around freely as a string

// Want performance? Store pointers!
c.Set("foo", &MyStruct, 0)
if x, found := c.Get("foo"); found {
        foo := x.(*MyStruct)
        ...
}

// If you store a reference type like a pointer, slice, map or channel, you
// do not need to run Set if you modify the underlying data. The cached
// reference points to the same memory, so if you modify a struct whose
// pointer you've stored in the cache, retrieving that pointer with Get will
// point you to the same data:
foo := &MyStruct{Num: 1}
c.Set("foo", foo, 0)
...
x, _ := c.Get("foo")
foo := x.(*MyStruct)
fmt.Println(foo.Num)
...
foo.Num++
...
x, _ := c.Get("foo")
foo := x.(*MyStruct)
foo.Println(foo.Num)

// will print:
1
2

== Reference

`go doc` or http://godoc.org/github.com/pmylund/go-cache